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-
- Modifications for Aces over Europe
- Convert the Ju-88-S to the Ju-88-C (6) and more
- JU88C6.TXT
- Version 2.0
- Date 1-14-1994
-
-
- TABLE OF CONTENTS:
- ~~~~~~~~~~~~~~~~~~
- Section 0000: INSTALLATION & WARNINGS
- Section 0001: A BUG
- Section 0002: THE ARAMENT & ORDANCE OF THE JU-88-C (6)
- Section 0003: CHANGES MADE TO THE ORDANCE LOADS OF THE AC IN AOE
- Section 0004: HOW I THINK THE PROGRAM WORKS
- Section 0005: COMPATIBLE AOE VERSIONS
- Section 0006: PLAY BACK OF VCR TAPES
- Section 0007: DISCLAIMER
- Section 0008: EXPERIENCING PROBLEMS?
- Section 0009: ACKNOWLEDGMENTS
- Section 000a: SPECIAL THANKS
- Section 000b: VERSION HISTORY
- Section 000c: POINT OF CONTACT
-
-
-
- Section 0000: INSTALLATION & WARNINGS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- To convert the Ju-88S to the Ju-88-C (6) version simply copy
- all the files contained in the JU88C.ZIP into your AOE game
- directory. If you are using the AOEREA.ZIP mods that Nicholas
- Bell and I put together, and would like to maintain the changes
- that it made, then unzip the file called JU88REAL.ZIP that is
- contained in the JU88C.ZIP. It will provide you with the
- aditional files to install the Ju-88-C (6) into the AOE REAL
- menus. Once you have unzipped the files you want into your
- AOE directory the program will automatically use these new data
- files. And if for some reason you don't like the changes these
- files make simply delete them.
-
- WARNING: do not use Jaybirds BAT files or any other file that
- modifies to orginal ORDANCE0.DAT file and or the SQUAD0.DAT
- file, because I completely rewrote these files and they are
- very different than the originals.
-
-
-
- Section 0001: A BUG
- ~~~~~~~~~~~~~~~~~~~~~
-
- During the development of the Ju-88-C (6) I came across a
- bug in my modifications that I could not fix. You may or
- may not notice it, but it is there. The bug is due to the
- implantation of the rear gunner in the Ju-88-C (6). The bug
- is, when you start to line up a shot with your forward guns,
- you will notice that they sometimes fire on their own! A
- sort of Auto firing gun sight, If I find a way to fix it,
- which I doubt, I will upload a patch. But as it stands
- right now I'm stumped! But I think the benefits of the rest
- of the mod out weight this small bug. But it's up to you!
-
-
-
- Section 0002: THE ARAMENT & ORDANCE OF THE JU-88-C (6)
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- -Preflight Menu Reads:
-
- 3 x 20mm 120 rnd/gun
- 3 x 7.9mm 900 rnd/gun
- 1 x 7.9mm 250 rnd/gun
-
- -Ordnance Selections Are:
-
- SR Fighter: None
- SR Strike: 2 x 500kg Bombs.
- SR Attack: 4 x 250kg Bombs.
- SR Intercept: 4 x Gr 21cm Rockets.
- LR Fighter: None
- LR Strike: 10 x 50kg Bombs.
- LR Attack: 2 x 250kg Bombs.
- LR Intercept: 4 x Gr 21cm Rockets.
-
-
-
- Section 0003: CHANGES MADE TO THE ORDANCE LOADS OF THE AC IN AOE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- NOTE: the changes listed below are not completely
- accurate but they do add some verity to the game that
- you may enjoy?
-
-
- Me-109G:
- ========
- 1) Added the code for Escort Bombers.
-
- Me-109K:
- ========
- 1) Added the code for Escort Bombers.
- 2) Changed the SR Strike to 2 x 250kg Bombs.
-
- Fw-190A:
- ========
- 1) Added the code for Escort Bombers.
-
- Fw-190F:
- ========
- 1) Added the code for Escort Bombers.
- 2) Changed the SR Intercept to 4 x Gr. 21's Rockets.
- 3) Changed the LR Attack to 2 x 250 kg Bombs.
-
- Fw-190D:
- ========
- 1) Changed the LR Attack to 2 x 50kg Bombs.
-
- Ju-88-C (6): (Same for both the standard mods and JU88REAL mods)
- =================================================================
- 1) Added the code for SR Fighter.
- 2) Added the code for LR Fighter.
- 3) Added the code for SR Intercept with 4 x Gr. 21's Rockets.
- 4) Added the code for LR Intercept with 4 x Gr. 21's Rockets.
- 5) Changed the SR Strike to 2 x 500kg Bombs.
- 6) Changed the SR Attack to 4 x 250kg Bombs.
- 7) Changed the LR Strike to 10 x 50kg Bombs.
- 8) Changed the LR Attack to 2 x 250kg Bombs.
-
-
- Me-262:
- =======
- 1) No Changes
-
- Me-234B:
- ========
- 1) Removed the code for Cross Bow missions.
- 2) Changed the SR Strike to 1 x 1800kg Bomb.
- 3) Changed the SR Attack to 6 x 250kg + 6 x 50kg Bombs.
- 4) Changed the LR Strike to 6 x 250kg.
- 5) Changed the LR Attack to 16 x 50kg Bombs.
-
- Typhoon:
- ========
- 1) Changed the SR Strike to 6 x 5in Rockets + 2 x 500lb Bombs.
- 2) Added the option for SR Intercept with 16 x 5in Rockets.
- 3) Added the option for LR Intercept with 6 x 5in Rockets.
-
- Tempest:
- ========
- 1) Changed the SR Strike to 6 x 5in Rockets + 2 x 500lb Bombs.
- 2) Added the option for SR Intercept with 16 x 5in Rockets.
- 3) Added the option for LR Intercept with 6 x 5in Rockets.
-
- Spitfire IX:
- ============
- 1) Changed the LR Attack to 2 x 100lb Bombs.
-
- Spitfire XIV:
- =============
- 1) Added the option for SR Intercept with 8 x 5in Rockets.
- 2) Added the option for LR Intercept with 6 x 5in Rockets.
- 3) Changed the LR Strike to 6 x 5in Rockets.
-
- Mosquito XVIII:
- ===============
- 1) Added the option for SR Intercept with 8 x 5in Rockets.
- 2) Added the option for LR Intercept with 4 x 5in Rockets.
- 3) Changed the LR Strike to 2 x 250lb Bombs.
- 4) Changed the LR Attack to 4 x 5in Rockets.
-
- Mosquito VI:
- ============
- 1) Added the option for SR Intercept with 16 x 5in Rockets.
- 2) Added the option for LR Intercept with 4 x 5in Rockets.
- 3) Changed the SR Strike to 2 x 1000lb Bombs.
- 4) Changed the SR Attack to 8 x 5in Rockets + 2 x 500lb Bombs.
- 5) Changed the LR Attack to 4 x 5in Rockets.
-
- P-51D Mustang:
- =============
- 1) Added the option for SR Intercept with 8 x 5in Rockets.
- 2) Added the option for LR Intercept with 6 x 5in Rockets.
- 3) Changed the SR Strike to 2 x 250lb Bombs + 4 x 5in Rockets.
- 4) Changed the LR Strike to 2 x 250lb Bombs.
-
- P-38J Lightning:
- ================
- 1) Added the option for SR Intercept with 10 x 5in Rockets.
- 2) Added the option for LR Intercept with 10 x 5in Rockets.
- 3) Changed the LR Strike to 2 x 500lb.
-
- P-47D Thunderbolt:
- ==================
- 1) Changed the SR Strike to 1 x 1000lb Bomb + 2 x 500lb Bombs.
- 2) Changed the SR Attack to 2 x 500lb Bombs + 6 5in Rockets
- 3) Changed the LR Strike to 2 x 500lb Bombs
- 4) Changed the LR Attack to 4 x 5in Rockets + 2 x 500lb Bombs
-
- B-26:
- =====
- 1) Added the SR Attack load of 8 x 500lb Bombs.
- 2) Changed the code to Randomly Select Attack Missions.
-
- B-25:
- =====
- 1) Added the SR Attack load of 8 x 250lb Bombs.
- 2) Changed the code to Randomly Select Attack Missions.
-
- B-17G:
- ======
- No Changes.
-
- B-24J:
- ======
- No Changes.
-
-
-
-
- Section 0004: HOW I THINK THE PROGRAM WORKS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Now the addition of the code for Escort Bombers on the
- German AC will not change the way the game works during a
- campaign play because the type of missions flow by a unit is
- controlled by the SQUAD0.DAT file. But if these mods, and
- the mods to the Attack mission for the medium Allied bombers,
- should cause them to be used for such missions when you fly
- against them in a campaign or FLY A SINGLE MISSION section.
- Because the ORDANCE0.DAT file controls the random selection
- of ordnance, and the ordnance itself. The way it seems to
- work is like this, first whenever you choose to fly a
- mission in a campaign the program checks the SQUAD0.DAT file
- to find the type of missions you can possible fly in that
- unit at that time in the war. With that info it then
- RANDOMLYS generates a mission for you to fly. Now
- depending on the type of mission, next it RANDOMLY selects
- the opposing AC that you will encounter on that mission.
- Which seems to be partially controlled by the ORDANCE0.DAT?
- Because of the new data in the ORDANCE0.DAT, That is the
- eleven eight byte fields, numbered from 00-0A, that follow
- the DATA SECTION of each AC in the ORDANCE0.DAT file. When
- the program RANDOMULY selects an AC it is looking for
- opposing AC that can fly the type of mission needed to
- oppose your unit, if the AC is not able to fly that type of
- mission it is not selected. i.e. B-17's will not be
- selected for a Dog Fight Mission! So I believe that, to a
- certain extent, the RANDOM selection of AC can be controlled
- via the ORDANCE0.DAT file. I noticed that the eleven eight
- byte fields correspond to the eleven different types of
- mission that can be flown in the FLY A SINGLE MISSION
- SECTION, and they are:
-
- 00 Dog Fight a Famous Ace
- 01 Dog Fight a Squadron
- 02 Fighter Sweep
- 03 Strike
- 04 Escort Bombers
- 05 Fly a Historical Mission
- 06 Intercept Bombers
- 07 Anti Shipping
- 08 Interdiction
- 09 Close Support
- 0A Crossbow
-
- I made a few minor changes to just about all the AC's
- ordnance loads, but the most significant is the inclusion of
- the INTERCEPT selection for most of the Allied AC. Note to
- that with my ORDANCE0.DAT file it is now possible to give
- the Allied AC External Guns!! But I didn't do this to any
- of em, maybe in AOE 46?
-
- Now one thing I did notice in the original ORDNCE0.DAT file
- was the had Germans only two AC with the Escort Bombers (04)
- code? So in my ORDNCE0.DAT file I gave all the German
- fighters the code for Escort Bombers. Just encase some of
- my future mods requires them to fly such missions. And I
- also noticed in the original that the ARADO had the code for
- Crossbow (0A)? So in mine I took it out, it never actually
- would have happened because the SQUAD0.DAT did not invoke
- such missions and the FLY A SINGLE MISSION section does not
- allow you to select German AC for this type of mission.
- There were some other things too that did not make any
- seance, like most of the Allied AC had the code for an
- ORDNANCE load of bombs for a Scramble mission. I guess this
- was to simulate them getting jump just prior to a bombing
- mission? But in my ORDNCE0.DAT I removed all such loads and
- replaced them with the code for intercept. So now you will
- have a few rockets to lob and the Germans! And maybe as a
- German pilot you will see B-25's and B-26's making strikes
- aginst your airfield?
-
-
-
- Section 0005: COMPATIBLE AOE VERSIONS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- These modified data files have been tested and found to work
- with:
-
- AOE Version 1.0
- AOEREA.ZIP Version 1.0 (Via unzipping the JU88REAL.ZIP)
-
-
-
-
- Section 0006: PLAY BACK OF VCR TAPES
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- There is one side effect to using modified data files that
- "change the performance" of the aircraft in this game. When
- I say "change the performance" I'm not just referring to the
- aircraft speed and agility (*.FMD's). Performance also
- includes such things as the weapons and ammo count (*.GL's).
- And such things as the aircraft damage ratings (*.DMG &
- *.BXL's). The reason there is a problem is due to the way
- the VCR tapes works. Prior to playback the VCR tapes scans
- the tape and loads all the pertinent data (*.FMD, *.GL,
- *.DNG & BXL's etc.) for each aircraft that is in the VCR.
- If this data is different then the data that was used during
- the original recording of the VCR then you will get a
- different play back of the VCR.
-
- An example of this would be after you added the modified
- files you noticed that your aircraft appears to shoot at a
- targets that's not there. So if you or anyone else wishes
- to view your VCR as it was originally
- recorded then you must insure that the same modified data
- files that were present during the recording of the VCR, are
- also present during play back.
-
- NOTE: Due to this it will be very easy to tell if
- anyone is cheating during a FSFORUM Tournament! So if
- you were thinking of giving your self an edge during
- the next tournament then just forget it because all
- tournaments are flow with the original "performance"
- data files!
-
- There is no problem in playing back a VCR using modified
- data files that change an aircraft "appearance" or "ordnance
- load". If you change an aircraft appearance via a modified
- *.TBL file. And then record a VCR
- tape with that modified data file present, and then later
- remove or change that data file there will be no problem
- during playback except for the fact that the planes
- appearance will change. If you change an aircraft ordnance
- load via a modified ORDNCE0.DAT file. And then record a VCR
- tape with that modified data file present, and then later
- remove or change that data file there will be no problems
- during play back.
-
-
-
-
- Section 0007: DISCLAIMER
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- Note that the utilization of these files and information is
- at your own risk! I assume no responsibility for any damage
- that may occur to your program or hardware due to the
- modifications you may make to these or any of the original
- program data.
-
-
-
-
- Section 0008: EXPERIENCING PROBLEMS?
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you are experiencing any type of problems contact me and
- I will try and help you. But before you contact Dynamix
- with your problem I urge you to do one thing before you do
- so. First remove all the modified data files! Now if you
- are still experiencing the same problem, then when you
- contact Dynamix to report your problem you can rest assured
- that the problem is with the program itself and not due to a
- modified data file. This will save you and Dynamix allot of
- time.
-
-
-
-
- Section 0009: ACKNOWLEDGMENTS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Below is a listing of all the people who have, in one way or
- another, contributed to the hex editing ability of AOE.
-
- I WANT TO THANK....
-
- 1) Damon Slye:
- for his dedication to turning out the most realistic
- dog fighting sims on the market. And for his savvy
- decision not to encrypt the Dynamix code, which enables
- guys like us to tweak the game to our liking.
-
- 2) James "Jaybird" Johnson:
- for his inspirational and pioneering work on Dynamix
- Flight Sims. I especially want to thank Jaybird for
- all the informative DOC's that he has either posted or
- personally sent me. His detective work and
- understanding of Dynamix Code is top notch!
-
- 3) Tim Kilgore:
- for his wonderful Dynamix editing & utility programs!
-
- 4) Nicholas Bell:
- for his personal help and insight, and to his
- dedication to furthering the knowledge of the Dynamix
- data types. His overall knowledge of all the data
- types is unsurpassed. Nicks dedication to accuracy and
- realism is also top notch. Leave it to an ADA guy to
- know his AC! Go Army!
-
- 5) Uwe Serf:
- for his work on the TBL data files. Due to his efforts
- we can color the planes to just about any color we
- desire.
-
- 6) Larry Grill:
- for his extensive work on the FMD & PLT files! His
- contributions are many but his initial break down of
- the PLT files is phenomenal.
-
- 7) Brian "ID" Sanford:
- for his extensive and endless work on the FMD data, no
- single person has worked harder on the FMD's. Thanks
- to Brian we can make the AC do just about anything we
- want at any altitude!
-
-
-
- Section 000a: SPECIAL THANKS
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Below is a listing of all the people who have directly
- contributed to the development of the modification.
-
- I WANT TO THANK....
-
- Nicholas Bell and James "Jaybird" Johnson for their
- extensive doc on the SQUAD0.DAT file. Had it not been
- for their work in this area I would still be working on
- this dam thing. And for both of their information
- contributions to the actual C (6) version specs. I
- also want to thank Nick for putting together a REAL FMD
- & DMG file for the Ju-88-C (6) which makes it conform
- to his specs for AOEREAL. I last but not least I want
- to thank Jaybird for beta testing these mods, and for
- finding the SQUAD0.DAT bugs!
-
-
-
- Section 000b: VERSION HISTORY
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- JU88C Version 1.0 Initial version sent to beta testers.
- JU88C Version 1.1 Corected the scramble bug by listing the Ju-88-C6
- as a fighter.
- JU88C Version 2.0 Corected the SQUAD0.DAT bug that was generating
- bogus missions.
-
-
-
- Section 000b: POINT OF CONTACT
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Contact me if you have any new information or corrections to
- this doc and I will incorporate or correct the next version.
- The best way for us to figure all this data is to share all
- our information.
-
- GRANT C. SENN (TAGERT)
- [70713,136]
-